Craps Table With 2 3 11 12

  

A horn bet is split between 2, 3, 11 and 12—and is a single roll bet. A $4 horn bet is $1 on each number, so when 3 or 11 hits you get paid $12 or 3 to 1 on your bet. This is because you lose $1 on the 2, 11 and 12 and your bet stays up on the horn, so the dealer deducts $3 from your 15-1 payoff and gives you $12.

Craps is one of the most exciting games on the casino floor. It is a community game as everyone is either betting with or against the shooter. The most common wager is the Pass Line bet. On the opening roll, or “come out roll,” a 7 or 11 wins and a 2, 3 or 12 loses. 3,4,9,10, or 11-1 to 1: 5.5000: 2,12-2 to 1: 5.5000: Place Bets: Numbers 4 or 10: 2 to 1: 9 to 5. They arrange chips on the craps table in relation to the player's. IDS 12 Foot Deluxe Craps Dice Table with Diamond Rubber Green. AccuCraps LP Executive Craps Practice Table 3.3 out of 5 stars 3. 1 offer from $65.00 #12. Along with 2, 3 and 12, 11 is a point number in Crapless Craps. In standard craps, the two ways to roll 11 are winners on the comeout. By making everything except 7 a point number, there are six ways to win on the comeout – the six ways to roll 7 using two six-sided dice – and there are no ways to lose.

The basics

Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.

Craps Table With 2 3 11 12

To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don’t win' or 'wrong' bets). The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. The remaining dice are returned to the Stickman's Bowl and are not used.

The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

Craps Table With 2 3 11 12 Inch

The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.

The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet.

Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends.

The first roll of the dice in a betting round is the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven).

A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.

When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.

The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.

Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).

Craps Table With 2 3 11 12 Years

A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.

Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed.

Below is a list of the various bets you can make at craps.

Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.

The fundamental bet in craps is the Pass Line Bet, which is a bet for the shooter to win their point number. A Pass Line Bet is won immediately if the Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12, the bet loses (known as 'crapping out'). If the roll is any other value, it establishes a Point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses ('seven out'). A Pass Line win pays even money.

Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.

Come Bet - It has the same rules as the Pass Line Bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.

A Come Bet is played in two rounds and is played similar to a Pass Line Bet. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number (the Come Bet), the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.

Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet (possibly with odds on it) and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.

Odds on Come Bet - Exactly the same thing as the Odds on Pass Line Bet except you take odds on the Come Bet not the Pass Line Bet.

Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.

Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.

Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.

Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).

Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.

Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:

  • Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
  • Any Seven: Wins if a 7 is rolled. Payoff 5:1
  • Eleven: Wins if a 11 is thrown. Payoff 16:1
  • Ace Duece: Wins if a 3 is rolled. Payoff 16:1
  • Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
  • Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
  • Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1

House advantage
2 - 17%

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'The best strategy for winning at Craps. Use the following information to increase your odds to win money playing craps at land-based and online casinos.'

Basic Rules

The first roll of the dice is called the 'come out' roll.

  • If you roll a 7 or 11, you win.
  • If you roll a 2, 3 or 12, then you have rolled craps and you lose.
  • If you roll any other number it becomes the 'point'.
  • The purpose of the 'come out' roll is to determine the point, which can be either 4, 5,6,8,9 or 10. There will be a puck marked 'on' above the point number printed on the table.
  • The goal of this game is to throw the point again before throwing a 7. Rolling a 7 after the point is established is an 'out 7'.
  • If you throw the point, you win and the round is over.
  • If you throw an 'out 7', you lose.
  • If you throw something else, you keep throwing until you get the point or an 'out 7'.

'Pass' bets

  • This bet is placed on the 'pass' line before the 'come out' roll. This bet wins at even odds 1:1.
  • You win if you roll 7 or 11 on the 'come out' roll, or if you later roll the point.
  • You lose if you roll 2, 3 or 12 on the 'come out' roll, or an 'Out' 7 on later rolls.

'Don't pass' bets

  • This is the opposite of a 'pass' bet.
  • You win if the 'come out' roll is craps (2,3 or 12), or if a later roll is an 'out' 7.
  • You lose if the 'Come out' roll shows 7 or 11, or if a later roll is the point.

'Come/Don't come' bets

  • These are like 'pass/don't pass' bets, except that they are placed during a round. The same rules apply. You win if the next roll is 7 or 11 and you lose if it's craps.

'Come-out' roll 'pass line/come' 'don't pass/don't come'

  • 7 or 11 win (even money) lose
  • 2, 3 or 12 lose win (even money)
  • 4, 5, 6, 8, 9 or 10 point is established
  • Throw point before 7 win (even money) lose
  • Throw 7 before point lose win (even money)

'Proposition' Bet

  • You bet that the next roll will be a specific number. These include 2,3,7, 11 and 12 bets, the Any Craps bets, the Field, Hop and Horn bets.

'Odds Bets'

The best strategy is to get the best odds. The best odds in Craps are on the Pass/Don't Pass/Come/Don't Come bets, as the house has the smallest edge here (of about 1.40%). Other bets give the house odds that are too high, such as:

  • The Field 5.6%
  • Big 6/Big 8 9.1%
  • Horn 12.5%
  • Craps 2/Craps12 13.9%
  • Any 7: 16.7%

The way to improve these bets is by either 'buying odds' or 'laying odds'. These bets are placed in addition to your first bet, after the Come Out Roll. They improve your first bet because the house doesn't take any edge on Odds. You're just betting on the dice.

An Odds Bet is a 'back up' of an original bet:

  • Most casinos only pay in $1 dollar increments. You will lose anything less than a dollar. If you 'lay double odds' at $10 and get a 3-2 payout, or 6 - 5 in particular, you will lose everything less than $1, since you can't divide multiples of 10 by 3 or 6. On the 5/9 point you could lose $.67. This may not be a lot, but why give the house anything.
  • So, try a $6 bet instead of a $5 bet, making the Double Odds bet $12.

'Pass Line Odds' Bets

  • Bet placed after a Point is established (placed in 'Pass Line' bar after a Pass Line Bet has been made).
  • Win: when the roll is 4, 5, 6, 8, 9, or 10

'Don't Pass Line Odds' Bets

  • Bet placed after a Point is established (placed in 'Don't Pass' bar after a Don't Pass Line Bet has been made).
  • Win: when the roll is 4, 5, 6, 8, 9, or 10

Come Odds' Bets

Bet placed after a Come Point is established (placed in '4, 5, SIX, 8, NINE, or 10' bar)

Win: when the roll is 4, 5, 6, 8, 9, or 10

'Don't Come Odds' Bets

  • Bet placed after a Don't Come Point is established (placed in '4, 5, 6, 8, 9, or 10' bar)
  • Win: when the roll is 4, 5, 6, 8, 9, or 10

'Field' Bets

  • Win: when the roll is 2, 3, 4, 9, 10, 11, or 12
  • Lose: when the roll is 5, 6, 7, or 8

'Big 6' and 'Big 8' Bets

  • A 'Big 6' Bet is a bet that 6 will be rolled before 7; a 'Big 8' Bet is a bet that 8 will be rolled before 7.
  • The bet is placed in either the 'Big 6' or 'Big 8' box located in the left corner of the craps table. This bet wins even money. Unresolved bets may be removed.

'Place Win' Bet

  • Win: when the roll is 4, 5, 6, 8, 9, or 10 before 7
  • Winning bets payout according to the following ratios: 7-to-6 on numbers 6 and 8, 7-to-5 on numbers 5 and 9, and 9-to-5 on numbers 4 and 10.
  • Place Win Bets are inactive during Come Out Rolls. The markers are removed after the Come Out Roll since all Place Bets will be active. Unresolved Place Bets may be removed.

'Place Lose' Bet

  • Win: when the roll is 7 before 4, 5, 6, 8, 9, or 10
  • Winning bets payout according to the following ratios: 4-to-5 on numbers 6 and 8, 5-to-8 on numbers 5 and 9, and 5-to-11 on numbers 4 and 10.

'Buy' Bets

  • Win when the roll is 4, 5, 6, 8, 9, or 10 before 7 (bet covered with a 'BUY' marker). The bet is covered with a 'BUY' marker to distinguish it from a Come Bet. A commission charged when placing a 'Buy' Bet and the winnings are paid at true odds: 6-to-5 on numbers 6 and 8, 3-to-2 on numbers 5 and 9, and 2-to-1 on numbers 4 and 10. If a 'Buy' Bet is lost or removed, the commission is returned.
  • Buy Bets are inactive during Come Out Rolls, an 'OFF' marker will cover your Buy Bet to indicate that is inactive. The markers are removed after the Come Out Roll since all Buy Bets will be active. Unresolved Place Bets may be removed.

'Lay' Bets

  • Win: when the roll is 7 before 4, 5, 6, 8, 9, or 10 (bet covered with a 'LAY' marker)
  • The bet is covered with a 'LAY' marker to distinguish it from a 'Don't Come' Bet. A commission is charged when placing the 'Lay' Bet and the winnings are paid at true odds: 5-to-6 on numbers 6 and 8, 2-to-3 on numbers 5 and 9, and 1-to-2 on numbers 4 and 10. Lay Bets are active even during the Come Out Roll. Unresolved Lay Bets may be removed.

'Any 7' Bets

  • Win when the roll is 7
  • If 7 is rolled, you win 4 times your bet.

'Any 11' Bets

  • Win: when the roll is 11
  • If 11 is rolled, you win 15 times your bet.

'Any Craps' Bets

  • Win: when the roll 2, 3, or 12
  • If 2, 3, or 12 is rolled, you win 7 times your bet.

'Horn' Bets

  • Win: when the roll 2, 3, 11, or 12
  • A Winning Horn Bet pays 15-to-1 on numbers 3 and 11, and 30-to-1 on numbers 2 and 12.
  • Placing a Horn Bet divides your wager by four. A quarter of the bet is placed on each number. When you win, the amount won is a quarter of your total bet times the given odds.

'Hardway' Bets

  • Win 4 (2+2), 6 (3+3), 8 (4+4), or 10 (5+5) rolled before 7
  • Rolling a number by doubles is said to be rolling the number 'the hard way.' For example, a roll of 4+4 is a called a 'hard 8,' while a roll of 5+3 or 6+2 is called an 'easy 8.' A winning bet pays 7-to-1 on numbers 4 and 10, and 9-to-1 on numbers 6 and 8.
  • Unresolved Hardway Bets may be removed; they are inactive during Come Out Rolls.

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